- Joined
- Jul 11, 2020
- Messages
- 0
- Reaction score
- 26
- Points
- 0
Er zeigt mir zwar in der Konsole an das Step aktiviert ist aber Trotzdem geht es irgendwie nicht.
public class Step extends Module{
public Step() {
super("Step", "Step", Keyboard.KEY_F, Category.MOVMENT);
}
TimeHelper time1 = new TimeHelper();
@EventTarget
public void onUpdate(EventUpdate e) {
if((mc.thePlayer.isCollidedHorizontally) && ((this.mc.gameSettings.keyBindForward.pressed) || (this.mc.gameSettings.keyBindBack.pressed) || (this.mc.gameSettings.keyBindRight.pressed) || (this.mc.gameSettings.keyBindLeft.pressed)) && (mc.thePlayer.onGround) && (!this.mc.thePlayer.isOnLadder())) {
if(this.time1.isDelayComplete(50.0F)) {
mc.thePlayer.stepHeight = 1.2F;
mc.thePlayer.sendQueue.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.42, mc.thePlayer.posZ, mc.thePlayer.onGround));
mc.thePlayer.sendQueue.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.75, mc.thePlayer.posZ, mc.thePlayer.onGround));
time1.reset();
}
} else {
mc.timer.timerSpeed = 1F;
mc.thePlayer.stepHeight = 0.5F;
}
}
@Override
public void onDisable() {
EventManager.unregister(this);
System.out.println("Step ist nun Deaktiviert");
}
@Override
public void onEnable() {
EventManager.register(this);
System.out.println("Step ist nun aktiviert");
}
}
public class Step extends Module{
public Step() {
super("Step", "Step", Keyboard.KEY_F, Category.MOVMENT);
}
TimeHelper time1 = new TimeHelper();
@EventTarget
public void onUpdate(EventUpdate e) {
if((mc.thePlayer.isCollidedHorizontally) && ((this.mc.gameSettings.keyBindForward.pressed) || (this.mc.gameSettings.keyBindBack.pressed) || (this.mc.gameSettings.keyBindRight.pressed) || (this.mc.gameSettings.keyBindLeft.pressed)) && (mc.thePlayer.onGround) && (!this.mc.thePlayer.isOnLadder())) {
if(this.time1.isDelayComplete(50.0F)) {
mc.thePlayer.stepHeight = 1.2F;
mc.thePlayer.sendQueue.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.42, mc.thePlayer.posZ, mc.thePlayer.onGround));
mc.thePlayer.sendQueue.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.75, mc.thePlayer.posZ, mc.thePlayer.onGround));
time1.reset();
}
} else {
mc.timer.timerSpeed = 1F;
mc.thePlayer.stepHeight = 0.5F;
}
}
@Override
public void onDisable() {
EventManager.unregister(this);
System.out.println("Step ist nun Deaktiviert");
}
@Override
public void onEnable() {
EventManager.register(this);
System.out.println("Step ist nun aktiviert");
}
}