public void onEnable() {
if (damage.getValue() && boost) {
final double x = mc.thePlayer.posX;
final double y = mc.thePlayer.posY;
final double z = mc.thePlayer.posZ;
final NetHandlerPlayClient netHandler = mc.getNetHandler();
for (int i = 0; i < getMaxFallDist() / 0.05510000046342611 + 1.0; ++i) {
netHandler.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(x, y + 0.060100000351667404, z, false));
netHandler.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(x, y + 5.000000237487257E-4, z, false));
netHandler.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(x, y + 0.004999999888241291 + 6.01000003516674E-8, z, false));
}
netHandler.addToSendQueue(new C03PacketPlayer(true));
}
}
hm its kicking me for fly is there any other method to do that?Java:public void onEnable() { if (damage.getValue() && boost) { final double x = mc.thePlayer.posX; final double y = mc.thePlayer.posY; final double z = mc.thePlayer.posZ; final NetHandlerPlayClient netHandler = mc.getNetHandler(); for (int i = 0; i < getMaxFallDist() / 0.05510000046342611 + 1.0; ++i) { netHandler.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(x, y + 0.060100000351667404, z, false)); netHandler.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(x, y + 5.000000237487257E-4, z, false)); netHandler.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(x, y + 0.004999999888241291 + 6.01000003516674E-8, z, false)); } netHandler.addToSendQueue(new C03PacketPlayer(true)); } }
bypassing damage method (from autumn client) your welcome
Java:public void onEnable() { if (damage.getValue() && boost) { final double x = mc.thePlayer.posX; final double y = mc.thePlayer.posY; final double z = mc.thePlayer.posZ; final NetHandlerPlayClient netHandler = mc.getNetHandler(); for (int i = 0; i < getMaxFallDist() / 0.05510000046342611 + 1.0; ++i) { netHandler.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(x, y + 0.060100000351667404, z, false)); netHandler.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(x, y + 5.000000237487257E-4, z, false)); netHandler.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(x, y + 0.004999999888241291 + 6.01000003516674E-8, z, false)); } netHandler.addToSendQueue(new C03PacketPlayer(true)); } }
bypassing damage method (from autumn client) your welcome
where these strange values with so many 000000 you have to find them and how to find them by hand, it's hard for me to imagine
not working for me too xdfor (int i = 0; i <65; i ++) {
mc.getNetHandler (). addToSendQueue (new C03PacketPlayer.C04PacketPlayerPosition (x, y + 0.049, z, false));
mc.getNetHandler (). addToSendQueue (new C03PacketPlayer.C04PacketPlayerPosition (x, y, z, false));
}
mc.getNetHandler (). addToSendQueue (new C03PacketPlayer.C04PacketPlayerPosition (x, y, z, true));