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Wie man im Video sehen kann, fliege ich nachdem ich Schaden bekommen habe nicht wieder hoch, ob wohl das eig. im Code:
vorgesehen ist.
Code:
@Val(min = 0.0, max = 10.0, increment = 0.1)
private double speed;
@Val(min = 0.0, max = 10.0, increment = 0.2)
private double y;
@Val(min = 0.0, max = 10.0, increment = 0.2)
private double fall;
@Op
private boolean damage;
public AACGlide() {
this.y = 0.85D;
this.speed = 0.6F;
this.fall = 4.0F;
this.damage = true;
}
@EventTarget
public void onUpdate(UpdateEvent event)
{
if (mc.thePlayer.fallDistance > fall) {
mc.thePlayer.sendQueue.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, damage));
mc.thePlayer.fallDistance = 0f;
mc.thePlayer.motionY = y;
}
}