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- Jul 11, 2020
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Achtung, wie schon gesagt, der code gehört NICHT mir.
[HIDE]
public static void drawBorderedCircle(int x, int y, float radius, int outsideC, int insideC) {
GlStateManager.color(0.5F, 0.5F, 0.6F);
GL11.glEnable(3042);
GL11.glDisable(3553);
GL11.glBlendFunc(770, 771);
GL11.glEnable(2848);
GL11.glPushMatrix();
float scale = 0.1F;
GL11.glScalef(scale, scale, scale);
x = (int) (x * (1.0F / scale));
y = (int) (y * (1.0F / scale));
radius *= 1.0F / scale;
drawCircle(x, y, radius, insideC);
drawUnfilledCircle(x, y, radius, 1.0F, outsideC);
GL11.glScalef(1.0F / scale, 1.0F / scale, 1.0F / scale);
GL11.glPopMatrix();
GL11.glEnable(3553);
GL11.glDisable(3042);
GL11.glDisable(2848);
GlStateManager.color(1.0F, 1.0F, 0.0F);
}
public static void drawUnfilledCircle(int x, int y, float radius, float lineWidth, int color) {
float alpha = (color >> 24 & 0xFF) / 255.0F;
float red = (color >> 16 & 0xFF) / 255.0F;
float green = (color >> 8 & 0xFF) / 255.0F;
float blue = (color & 0xFF) / 255.0F;
GL11.glColor4f(red, green, blue, alpha);
GL11.glLineWidth(lineWidth);
GL11.glEnable(2848);
GL11.glBegin(2);
for (int i = 0; i <= 360; i++) {
GL11.glVertex2d(x + Math.sin(i * 3.141526D / 180.0D) * radius,
y + Math.cos(i * 3.141526D / 180.0D) * radius);
}
GL11.glEnd();
GL11.glDisable(2848);
}
public static void drawCircle(int x, int y, float radius, int color) {
float alpha = (color >> 24 & 0xFF) / 255.0F;
float red = (color >> 16 & 0xFF) / 255.0F;
float green = (color >> 8 & 0xFF) / 255.0F;
float blue = (color & 0xFF) / 255.0F;
GL11.glColor4f(red, green, blue, alpha);
GL11.glBegin(9);
for (int i = 0; i <= 360; i++) {
GL11.glVertex2d(x + Math.sin(i * 3.141526D / 180.0D) * radius,
y + Math.cos(i * 3.141526D / 180.0D) * radius);
}
GL11.glEnd();
}
[/HIDE]
[HIDE]
public static void drawBorderedCircle(int x, int y, float radius, int outsideC, int insideC) {
GlStateManager.color(0.5F, 0.5F, 0.6F);
GL11.glEnable(3042);
GL11.glDisable(3553);
GL11.glBlendFunc(770, 771);
GL11.glEnable(2848);
GL11.glPushMatrix();
float scale = 0.1F;
GL11.glScalef(scale, scale, scale);
x = (int) (x * (1.0F / scale));
y = (int) (y * (1.0F / scale));
radius *= 1.0F / scale;
drawCircle(x, y, radius, insideC);
drawUnfilledCircle(x, y, radius, 1.0F, outsideC);
GL11.glScalef(1.0F / scale, 1.0F / scale, 1.0F / scale);
GL11.glPopMatrix();
GL11.glEnable(3553);
GL11.glDisable(3042);
GL11.glDisable(2848);
GlStateManager.color(1.0F, 1.0F, 0.0F);
}
public static void drawUnfilledCircle(int x, int y, float radius, float lineWidth, int color) {
float alpha = (color >> 24 & 0xFF) / 255.0F;
float red = (color >> 16 & 0xFF) / 255.0F;
float green = (color >> 8 & 0xFF) / 255.0F;
float blue = (color & 0xFF) / 255.0F;
GL11.glColor4f(red, green, blue, alpha);
GL11.glLineWidth(lineWidth);
GL11.glEnable(2848);
GL11.glBegin(2);
for (int i = 0; i <= 360; i++) {
GL11.glVertex2d(x + Math.sin(i * 3.141526D / 180.0D) * radius,
y + Math.cos(i * 3.141526D / 180.0D) * radius);
}
GL11.glEnd();
GL11.glDisable(2848);
}
public static void drawCircle(int x, int y, float radius, int color) {
float alpha = (color >> 24 & 0xFF) / 255.0F;
float red = (color >> 16 & 0xFF) / 255.0F;
float green = (color >> 8 & 0xFF) / 255.0F;
float blue = (color & 0xFF) / 255.0F;
GL11.glColor4f(red, green, blue, alpha);
GL11.glBegin(9);
for (int i = 0; i <= 360; i++) {
GL11.glVertex2d(x + Math.sin(i * 3.141526D / 180.0D) * radius,
y + Math.cos(i * 3.141526D / 180.0D) * radius);
}
GL11.glEnd();
}
[/HIDE]
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