i using shader rounding in clickgui and see that the color does not match from top to bottom
using a pipette i see color in bottom darker by 6
top color 41, 41, 41 matches with code
bottom color 35, 35, 35 not matches with code
i used tenacity rounded rect and there was such a thing there too...
i need to make scrollable dropdown box, but for this i need to mask elements and i cant use depth mask because im using glTranslate Z so that dropdown box is on top of all elements (other group boxes) otherwise it will be behind him (who dont knows if you use glTranslate after u used mask...
for start i pasted rise font, but text have been curve and i thought that problem in rise font system
but when i pasted font from tenacity i see same result, and i have question: what the fuck with text?
problem not in ttf files
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