Ayrton
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- Dec 7, 2022
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Java:
public void onRenderHand() {
if (this.isEnabled() && (this.stored + 1000L < System.currentTimeMillis() || this.stored == -1L)) {
ClientWrapper.mcObj().thePlayer.sendQueue.addToSendQueue(new Packet11PlayerPosition(ClientWrapper.mcObj().thePlayer.posX, ClientWrapper.mcObj().thePlayer.boundingBox.minY - 0.2D, ClientWrapper.mcObj().thePlayer.posY - 1.5D, ClientWrapper.mcObj().thePlayer.posZ, ClientWrapper.mcObj().thePlayer.onGround));
this.stored = System.currentTimeMillis();
}
}
// Edit (Krypton): Used code blocks, unsure what this post is even about..
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