Hi, I've recently tried to make a decent KillAura for my client. I tried to implement a movefix in order to bypass AAC by any chance, now I am moving corresponding to my yaw but it still does not bypass any decent anticheat. On AAC im getting flagged for mainly Timer and Move. Grim flags me for Simulation.
The this.rotation.getYaw() call is equivalent to getting the yaw by reading the packet-data, which also flags.
I would appreciate any idea on what I could possibly have messed up. Also tell me if you need any more code snippets of my KillAura.
Java:
// Event implementation in my KillAura
@EventTarget
private void onStrafe(EventStrafe eventStrafe) {
if (this.currTarget == null || !this.moveFixSetting.getValue()) return;
eventStrafe.setYaw(this.rotation.getYaw());
}
// Event call in Entity:moveFlying
public void moveFlying(float strafe, float forward, float friction) {
float yaw = this.rotationYaw;
if (this == Statics.getPlayer()) {
EventStrafe eventStrafe = new EventStrafe(yaw);
eventStrafe.call();
if (eventStrafe.isCancelled()) return;
yaw = eventStrafe.getYaw();
}
// Default moveFlying code
// ...
}
The this.rotation.getYaw() call is equivalent to getting the yaw by reading the packet-data, which also flags.
I would appreciate any idea on what I could possibly have messed up. Also tell me if you need any more code snippets of my KillAura.
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