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Closed Help with aac aura

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ReioGalaxy

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Hello, so i have tried making a aac aura recently what bypasses aac4.

But everytime i try something, aac ends up flagging.

Things i have tried so far:
- Movefix
- Sensitivity fix
- Packet rotations

Flags i get:
- Timer
- Move

Im gonna leave a few code samples that i have tried so i know what im doing wrong

1626040285632.png
1626040321623.png
public static void moveFlying(EventStrafe event, float yaw, float current){
EntityPlayerSP player = Minecraft.getMinecraft().thePlayer;
int dif = (int) ((MathHelper.wrapAngleTo180_float(current - yaw
- 23.5f - 135)
+ 180) / 45);


float strafe = event.getStrafe();
float forward = event.getForward();
float friction = event.getFriction();

float calcForward = 0f;
float calcStrafe = 0f;

switch(dif){
case 0:
calcForward = forward;
calcStrafe = strafe;
break;
case 1:
calcForward += forward;
calcStrafe -= forward;
calcForward += strafe;
calcStrafe += strafe;
break;
case 2:
calcForward = strafe;
calcStrafe = -forward;
break;
case 3:
calcForward -= forward;
calcStrafe -= forward;
calcForward += strafe;
calcStrafe -= strafe;
break;
case 4:
calcForward = -forward;
calcStrafe = -strafe;
break;
case 5:
calcForward -= forward;
calcStrafe += forward;
calcForward -= strafe;
calcStrafe -= strafe;
break;
case 6:
calcForward = -strafe;
calcStrafe = forward;
break;
case 7:
calcForward += forward;
calcStrafe += forward;
calcForward -= strafe;
calcStrafe += strafe;
break;
}

if (calcForward > 1f || calcForward < 0.9f && calcForward > 0.3f || calcForward < -1f || calcForward > -0.9f && calcForward < -0.3f) {
calcForward *= 0.5f;
}

if (calcStrafe > 1f || calcStrafe < 0.9f && calcStrafe > 0.3f || calcStrafe < -1f || calcStrafe > -0.9f && calcStrafe < -0.3f) {
calcStrafe *= 0.5f;
}

float d = calcStrafe * calcStrafe + calcForward * calcForward;

if (d >= 1.0E-4f) {
d = MathHelper.sqrt_float(d);
if (d < 1.0f) d = 1.0f;
d = friction / d;
calcStrafe *= d;
calcForward *= d;
float yawSin = MathHelper.sin((float)(yaw * Math.PI / 180f));
float yawCos = MathHelper.cos((float)(yaw * Math.PI / 180f));
player.motionX += calcStrafe * yawCos - calcForward * (double)yawSin;
player.motionZ += calcForward * yawCos + calcStrafe * (double)yawSin;
}
1626040435336.png
 
Last edited by a moderator:
public Random random = new Random ();
try adding "+ (float)(this.random.nextInt(8) - 4)" to yaw and pitch
 
public Random random = new Random ();
try adding "+ (float)(this.random.nextInt(8) - 4)" to yaw and pitch
I've already tried randomizing rotations, won't really help, i think it has something to do with movefix but no idea
 
1. Make a Rotation event??
2. Randomize ur shit, CPS and Rotation
3. Your movefix is wrong, why tf do you cancel it, you just need to set over a event its rotationyaw??
 
And stop pasting from liquidbounce
 
Sry for being late, but

im already randomizing the click delay, and rotations
Also i fixed the movefix, and only changed the yaw from moveFlying, but after all that

still move & timer flags
 
Issue has to be with strafe, since for example i get strafe flags with hawk anticheat too
 
This is probably still an issue with your movefix
 
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