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Cubecraft Damage Method

Mogelbaum

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Jul 21, 2020
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Hat jemand ne idee wie ich mir selber auf cubecraft.net schaden zufügen kann?
Die nicht die methode ist bei der ich mich in den boden teleportiere.
 
Java:
public void onEnable() {
    if (damage.getValue() && boost) {
        final double x = mc.thePlayer.posX;
        final double y = mc.thePlayer.posY;
        final double z = mc.thePlayer.posZ;
        final NetHandlerPlayClient netHandler = mc.getNetHandler();
        for (int i = 0; i < getMaxFallDist() / 0.05510000046342611 + 1.0; ++i) {
            netHandler.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(x, y + 0.060100000351667404, z, false));
            netHandler.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(x, y + 5.000000237487257E-4, z, false));
            netHandler.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(x, y + 0.004999999888241291 + 6.01000003516674E-8, z, false));
        }
        netHandler.addToSendQueue(new C03PacketPlayer(true));
    }
}

bypassing damage method (from autumn client) your welcome
 
Last edited by a moderator:
Java:
public void onEnable() {
    if (damage.getValue() && boost) {
        final double x = mc.thePlayer.posX;
        final double y = mc.thePlayer.posY;
        final double z = mc.thePlayer.posZ;
        final NetHandlerPlayClient netHandler = mc.getNetHandler();
        for (int i = 0; i < getMaxFallDist() / 0.05510000046342611 + 1.0; ++i) {
            netHandler.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(x, y + 0.060100000351667404, z, false));
            netHandler.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(x, y + 5.000000237487257E-4, z, false));
            netHandler.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(x, y + 0.004999999888241291 + 6.01000003516674E-8, z, false));
        }
        netHandler.addToSendQueue(new C03PacketPlayer(true));
    }
}

bypassing damage method (from autumn client) your welcome
hm its kicking me for fly is there any other method to do that? :)
 
where these strange values with so many 000000 you have to find them and how to find them by hand, it's hard for me to imagine

Java:
public void onEnable() {
    if (damage.getValue() && boost) {
        final double x = mc.thePlayer.posX;
        final double y = mc.thePlayer.posY;
        final double z = mc.thePlayer.posZ;
        final NetHandlerPlayClient netHandler = mc.getNetHandler();
        for (int i = 0; i < getMaxFallDist() / 0.05510000046342611 + 1.0; ++i) {
            netHandler.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(x, y + 0.060100000351667404, z, false));
            netHandler.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(x, y + 5.000000237487257E-4, z, false));
            netHandler.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(x, y + 0.004999999888241291 + 6.01000003516674E-8, z, false));
        }
        netHandler.addToSendQueue(new C03PacketPlayer(true));
    }
}

bypassing damage method (from autumn client) your welcome
 
where these strange values with so many 000000 you have to find them and how to find them by hand, it's hard for me to imagine

These values are from Autumn and they have so many digits because of decompiler lol.
 
for (int i = 0; i <65; i ++) {
mc.getNetHandler (). addToSendQueue (new C03PacketPlayer.C04PacketPlayerPosition (x, y + 0.049, z, false));
mc.getNetHandler (). addToSendQueue (new C03PacketPlayer.C04PacketPlayerPosition (x, y, z, false));
}
mc.getNetHandler (). addToSendQueue (new C03PacketPlayer.C04PacketPlayerPosition (x, y, z, true));
 
for (int i = 0; i <65; i ++) {
mc.getNetHandler (). addToSendQueue (new C03PacketPlayer.C04PacketPlayerPosition (x, y + 0.049, z, false));
mc.getNetHandler (). addToSendQueue (new C03PacketPlayer.C04PacketPlayerPosition (x, y, z, false));
}
mc.getNetHandler (). addToSendQueue (new C03PacketPlayer.C04PacketPlayerPosition (x, y, z, true));
not working for me too xd
 
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